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world::max_energy: Implement upper limit for agent's energy
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2 changed files with 3 additions and 0 deletions
2
agent.cc
2
agent.cc
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@ -94,6 +94,8 @@ void
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agent::chenergy(int delta)
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agent::chenergy(int delta)
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{
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{
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energy += delta;
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energy += delta;
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if (energy > world::max_energy)
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energy = world::max_energy;
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if (energy <= 0)
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if (energy <= 0)
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die();
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die();
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}
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}
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1
world.h
1
world.h
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@ -4,6 +4,7 @@
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struct world {
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struct world {
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const static int newborn_energy = 5000;
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const static int newborn_energy = 5000;
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const static int herb_energy = 1000;
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const static int herb_energy = 1000;
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const static int max_energy = 20000;
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const static int move_cost = -50;
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const static int move_cost = -50;
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const static int attack_cost = -400;
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const static int attack_cost = -400;
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