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Evolve herbs dynamically based on energy
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4d697adc83
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7 changed files with 83 additions and 19 deletions
1
map.h
1
map.h
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@ -19,6 +19,7 @@ public:
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char *str(void);
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class tile &tile_in_dir(int dir_x, int dir_y);
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bool herb_here(void);
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virtual bool on_agent_enter(class agent &);
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virtual void on_agent_leave(class agent &);
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