Make herbs smell

This slightly changes herb growth patterns in forests as well, in order to keep energy balance
This commit is contained in:
Petr Baudis 2011-12-07 23:55:37 +01:00
parent 29fddde51c
commit 2041242142
3 changed files with 18 additions and 1 deletions

View file

@ -15,13 +15,14 @@ struct world {
const static int attack_idle_cost = -15; /* ... * attr.attack */
const static int defense_idle_cost = -15; /* ... * attr.defense */
const static int sun_energy = 10;
const static int soil_energy = 10; /* ... times five for lone herbs, times one for dense forests */
const static int soil_energy = 20; /* ... times five for lone herbs, times one for dense forests */
const static int dead_body_energy = 2000;
const static double dead_body_energy_carryover = 0.5;
const static int dead_decay = -50;
const static int herb_rate = 15; /* initially, one herb per herb_rate tiles */
const static double herb_phintensity = 1.0;
const static double phseep_alpha = 0.1;
const static double phseep_beta = 0.05;