agent::on_tick(): Introduce

This commit is contained in:
Petr Baudis 2011-11-26 23:26:01 +01:00
parent 6b3a51139a
commit 3d485518b0
3 changed files with 16 additions and 7 deletions

View file

@ -3,6 +3,7 @@
#include <iostream>
#include "agent.h"
#include "connection.h"
#include "map.h"
void
@ -25,3 +26,15 @@ agent::move_dir(int dir_x, int dir_y)
tile = t2;
return true;
}
void
agent::on_tick(void)
{
char around[4] = {
tile->tile_in_dir(0, -1).symbol(),
tile->tile_in_dir(1, 0).symbol(),
tile->tile_in_dir(0, 1).symbol(),
tile->tile_in_dir(-1, 0).symbol(),
};
conn.senses(around);
}

View file

@ -18,6 +18,8 @@ public:
bool move_dir(int dir_x, int dir_y);
void on_tick(void);
private:
/* Just for initial placement. */
void put_at(class tile &tile);

View file

@ -40,13 +40,7 @@ main(int argc, char *argv[])
map.print_map();
std::cout << '\n';
char around[4] = {
agent.tile->tile_in_dir(0, -1).symbol(),
agent.tile->tile_in_dir(1, 0).symbol(),
agent.tile->tile_in_dir(0, 1).symbol(),
agent.tile->tile_in_dir(-1, 0).symbol(),
};
conn.senses(around);
agent.on_tick();
usleep(1000000);
}