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Rapidly accelerate decay_rate
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1 changed files with 1 additions and 1 deletions
2
world.h
2
world.h
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@ -17,7 +17,7 @@ struct world {
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const static int dead_body_energy = 2000;
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const static double dead_body_energy_carryover = 0.5;
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const static int dead_decay = -10;
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const static int dead_decay = -50;
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const static int herb_rate = 15; /* initially, one herb per herb_rate tiles */
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};
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