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agent::move_dir(): If moving at dead agent, remove it from map and acquire its energy
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12
agent.cc
12
agent.cc
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@ -25,6 +25,18 @@ agent::move_dir(int dir_x, int dir_y)
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energy -= world::move_cost;
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class tile *t2 = &tile->tile_in_dir(dir_x, dir_y);
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if (t2->agent) {
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if (t2->agent->dead) {
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class agent *a = t2->agent;
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t2->on_agent_leave(*a);
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/* Nom. */
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energy += a->energy;
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a->energy = 0;
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} else {
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return false;
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}
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}
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if (!t2->on_agent_enter(*this))
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return false;
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