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Example client: Support for breeding
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1 changed files with 68 additions and 14 deletions
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@ -6,10 +6,17 @@
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# the main features without sophisticated architecture or decision
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# the main features without sophisticated architecture or decision
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# making strategies.
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# making strategies.
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#
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#
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# Usage: example.pl [PORT [AGENTID]]
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# Usage: example.pl [PORT [AGENTID [GENDER]]]
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#
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#
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# To run e.g. 15 instances of this client, run this command inside screen:
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# AGENTID may be prefixed with + to indicate newly bred agent.
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# for i in `seq 1 15`; do screen ./example.pl; done
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#
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# GENDER may be 0 for no breeding, 1 for "male" (active) or 2 for
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# "female" (passive); default is 0; breeding requires the script
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# to be run in screen.
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#
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# To run e.g. 20 instances of this client with breeding enabled,
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# start screen and from within run:
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# for i in `seq 1 10`; do screen ./example.pl 27753 0 1; screen ./example.pl 27753 0 2; done
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use strict;
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use strict;
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use warnings;
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use warnings;
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@ -17,15 +24,19 @@ use warnings;
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# Socket communication should use CR-LF line endings, not just LF.
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# Socket communication should use CR-LF line endings, not just LF.
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$/ = "\r\n";
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$/ = "\r\n";
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my $remote_port;
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# The example agent does most of its decision making in the
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# The example agent does most of its decision making in the
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# take_action() subroutine. Its policy is to (in this order):
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# take_action() subroutine. Its policy is to (in this order):
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#
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#
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# * Breed with encountered matching agents (unless low on energy).
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# * Attack any other agents encountered (unless low on energy).
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# * Attack any other agents encountered (unless low on energy).
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# * Eat flowers if in immediate vicinity.
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# * Eat flowers if in immediate vicinity.
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# * Roam around semi-aimlessly, trying to look for food.
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# * Roam around semi-aimlessly, trying to look for food.
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#
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#
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# This agent can be identified based on pheromone #65536.
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# This agent can be identified based on pheromone #65536.
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# Males furthermore secrete pheromone #65535, females #65534.
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# The example agent uses $state to hold its state structure. It is
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# The example agent uses $state to hold its state structure. It is
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# a HASHREF with the following fields:
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# a HASHREF with the following fields:
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@ -38,6 +49,8 @@ $/ = "\r\n";
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# pheromones => [
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# pheromones => [
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# { PHID => VALUE, ... }, ...
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# { PHID => VALUE, ... }, ...
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# ] (pheromone spectrum for perceived tiles)
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# ] (pheromone spectrum for perceived tiles)
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#
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# gender => NUMBER (same as GENDER parameter)
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# }
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# }
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@ -65,7 +78,13 @@ sub tick($$) {
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$line =~ m/^([^ ]+) (.*)$/;
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$line =~ m/^([^ ]+) (.*)$/;
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my ($type, $value) = ($1, $2);
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my ($type, $value) = ($1, $2);
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if ($type eq 'tick') {
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if ($type eq 'BRED') {
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my ($id, $father_info) = ($value =~ m/^([^ ]+)(?: (.*))?$/);
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my $g = 1 + int rand(2);
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print "[ii] bred $id ($g)\n";
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system("screen ./$0 $remote_port $id $g");
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} elsif ($type eq 'tick') {
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$value =~ /^\d+$/ or die "[ee] type tick wrong value ($value)\n";
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$value =~ /^\d+$/ or die "[ee] type tick wrong value ($value)\n";
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$state->{tick} = $value;
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$state->{tick} = $value;
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@ -106,10 +125,8 @@ sub take_action($$) {
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(1, 0, 1),
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(1, 0, 1),
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(0, 0, 0),
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(0, 0, 0),
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(1, 0, 1));
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(1, 0, 1));
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my @attack = (
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my @attack = ( (0, 0, 0), (0, 0, 0), (0, 0, 0));
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(0, 0, 0),
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my @breed = ( (0, 0, 0), (0, 0, 0), (0, 0, 0));
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(0, 0, 0),
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(0, 0, 0));
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# dirindex($x) returns @move, @attack index for given @dirs item.
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# dirindex($x) returns @move, @attack index for given @dirs item.
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sub dirindex { my ($dir) = @_; $dir->[0]+1 + 3*($dir->[1]+1) }
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sub dirindex { my ($dir) = @_; $dir->[0]+1 + 3*($dir->[1]+1) }
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@ -131,6 +148,7 @@ sub take_action($$) {
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# based on what we sense.
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# based on what we sense.
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for my $i (0..$#{$state->{visual}}) {
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for my $i (0..$#{$state->{visual}}) {
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my ($type, $agent) = split(//, $state->{visual}->[$i]);
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my ($type, $agent) = split(//, $state->{visual}->[$i]);
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my $ph = $state->{pheromones}->[$i];
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my $dir = $vdirs[$i];
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my $dir = $vdirs[$i];
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if (abs($dir->[0]) > 1 or abs($dir->[1]) > 1) {
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if (abs($dir->[0]) > 1 or abs($dir->[1]) > 1) {
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@ -151,7 +169,11 @@ sub take_action($$) {
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if ($agent eq 'A') {
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if ($agent eq 'A') {
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# Agent
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# Agent
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if (not $flee) {
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my $breeding_target = ($state->{gender} == 1 and $ph->{65534} and $ph->{65534} > 1);
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if ($breeding_target) {
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$move[dirindex($dir)] += 6;
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$breed[dirindex($dir)] += 1;
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} elsif (not $flee) {
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$move[dirindex($dir)] += 7;
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$move[dirindex($dir)] += 7;
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$attack[dirindex($dir)] += 1;
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$attack[dirindex($dir)] += 1;
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} else {
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} else {
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@ -171,19 +193,32 @@ sub take_action($$) {
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# Execute actions!
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# Execute actions!
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if ($attack[dirindex($max)]) {
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if ($attack[dirindex($max)]) {
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print $socket $state->{tick}." attack_dir $max->[0] $max->[1] ".($state->{energy}/5)."\r\n";
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print $socket $state->{tick}." attack_dir $max->[0] $max->[1] ".($state->{energy}/5)."\r\n";
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print $state->{tick}." attack_dir $max->[0] $max->[1] ".($state->{energy}/5)."\r\n";
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} elsif ($breed[dirindex($max)]) {
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print $socket $state->{tick}." breed_dir $max->[0] $max->[1]\r\n";
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print $state->{tick}." breed_dir $max->[0] $max->[1]\r\n";
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} else {
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} else {
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print $socket $state->{tick}." move_dir $max->[0] $max->[1]\r\n";
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print $socket $state->{tick}." move_dir $max->[0] $max->[1]\r\n";
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print $state->{tick}." move_dir $max->[0] $max->[1]\r\n";
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}
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}
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# We unconditionally secrete this pheromone for identification
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# We unconditionally secrete this pheromone for identification
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# by others of our kin.
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# by others of our kin.
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print $socket $state->{tick}." secrete 65536 1\r\n";
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print $socket $state->{tick}." secrete 65536 1\r\n";
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print $state->{tick}." secrete 65536 1\r\n";
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if ($state->{gender} == 1) {
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print $socket $state->{tick}." secrete 65535 1\r\n";
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print $state->{tick}." secrete 65535 1\r\n";
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} elsif ($state->{gender} == 2) {
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print $socket $state->{tick}." secrete 65534 1\r\n";
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print $state->{tick}." secrete 65534 1\r\n";
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}
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print $socket "\r\n";
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print $socket "\r\n";
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}
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}
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# Connect
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# Connect
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my ($remote_host, $remote_port, $socket);
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my ($remote_host, $socket);
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$remote_host = "localhost";
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$remote_host = "localhost";
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$remote_port = $ARGV[0];
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$remote_port = $ARGV[0];
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$remote_port ||= 27753;
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$remote_port ||= 27753;
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print "[ii] connected\r\n";
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print "[ii] connected\r\n";
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# Negotiate attributs
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# Parse parameters
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if ($ARGV[1]) {
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my $agentid = $ARGV[1];
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$agentid ||= 0;
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my $bred = $agentid =~ s/^\+//;
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my $gender = $ARGV[2];
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$gender ||= 0;
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# Negotiate attributes
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if ($agentid) {
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print "[ii] recovering agent $ARGV[1]\r\n";
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print "[ii] recovering agent $ARGV[1]\r\n";
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print $socket "agent_id $ARGV[1]\r\n";
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print $socket "agent_id $ARGV[1]\r\n";
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} else {
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}
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if ($bred or not $agentid) {
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# Agent attributes - the default values:
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# Agent attributes - the default values:
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print $socket "move 1.0\r\n";
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print $socket "move 1.0\r\n";
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print $socket "attack 0.5\r\n";
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print $socket "attack 0.5\r\n";
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print $socket "defense 0.5\r\n";
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print $socket "defense 0.5\r\n";
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my $base_key = 10838479;
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if ($gender == 1) {
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print $socket "breeding_key1 $base_key\r\n";
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print $socket "breeding_key2 -$base_key\r\n";
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} else {
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print $socket "breeding_key1 -$base_key\r\n";
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print $socket "breeding_key2 $base_key\r\n";
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}
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}
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}
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print $socket "\r\n";
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print $socket "\r\n";
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print "[ii] agent created\r\n";
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print "[ii] agent created\r\n";
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@ -215,7 +269,7 @@ print "[ii] agent created\r\n";
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# Start tick loop
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# Start tick loop
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my $state = {};
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my $state = { gender => $gender };
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while (1) {
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while (1) {
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tick($socket, $state);
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tick($socket, $state);
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# Debug print
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# Debug print
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