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Accept new agents at the beginning of tick
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parent
f33f7c1d61
commit
6f038434f9
1 changed files with 10 additions and 10 deletions
20
main.cc
20
main.cc
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@ -46,6 +46,16 @@ main(int argc, char *argv[])
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while (true) {
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while (true) {
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std::cout << "tick " << tick_id << '\n';
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std::cout << "tick " << tick_id << '\n';
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int cfd = accept(lfd, NULL, NULL);
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if (cfd >= 0) {
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class connection *conn = new class connection(cfd);
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class tile *agentpos;
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do {
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agentpos = &map.tile_at(random() % map.w, random() % map.h);
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} while (agentpos->agent);
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agents.push_back(new class agent(0, *agentpos, conn));
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}
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map.on_tick();
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map.on_tick();
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for (std::list<class agent *>::iterator agent = agents.begin(); agent != agents.end(); agent++)
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for (std::list<class agent *>::iterator agent = agents.begin(); agent != agents.end(); agent++)
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@ -60,16 +70,6 @@ next_agent:
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}
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}
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}
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}
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int cfd = accept(lfd, NULL, NULL);
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if (cfd >= 0) {
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class connection *conn = new class connection(cfd);
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class tile *agentpos;
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do {
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agentpos = &map.tile_at(random() % map.w, random() % map.h);
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} while (agentpos->agent);
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agents.push_back(new class agent(0, *agentpos, conn));
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}
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map.print_map();
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map.print_map();
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std::cout << '\n';
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std::cout << '\n';
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usleep(1000000);
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usleep(1000000);
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