From a2a52f5884c2d7a9fdd09bac64458969e1bf76f0 Mon Sep 17 00:00:00 2001 From: Petr Baudis Date: Sun, 27 Nov 2011 04:41:41 +0100 Subject: [PATCH] World: Multiply all constants by ten for higher granularity --- world.h | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/world.h b/world.h index 7996644..b2266fd 100644 --- a/world.h +++ b/world.h @@ -2,15 +2,15 @@ #define BRMLIFE__WORLD_H struct world { - const static int newborn_energy = 500; - const static int move_cost = -5; - const static int attack_cost = -40; - const static int defense_cost = -20; - const static int sun_energy = 1; + const static int newborn_energy = 5000; + const static int move_cost = -50; + const static int attack_cost = -400; + const static int defense_cost = -200; + const static int sun_energy = 10; - const static int dead_body_energy = 200; + const static int dead_body_energy = 2000; const static double dead_body_energy_carryover = 0.5; - const static int dead_decay = -1; + const static int dead_decay = -10; }; #endif