Attack, defense rates

This commit is contained in:
Petr Baudis 2011-11-27 05:18:52 +01:00
parent ceb16277fb
commit b80ccfdffd
5 changed files with 33 additions and 9 deletions

View file

@ -1,5 +1,6 @@
#include <cassert>
#include <cstdlib>
#include <cmath>
#include <iostream>
#include "agent.h"
@ -71,8 +72,8 @@ agent::attack_dir(int dir_x, int dir_y)
if (dead || a->dead)
return true;
int dice = rand() % (energy + a->energy);
if (dice < energy) {
int dice = random() % ((int) round(attr.attack * energy) + (int) round(a->attr.defense * a->energy));
if (dice < attr.attack * energy) {
a->die();
} else {
die();
@ -115,6 +116,8 @@ agent::on_tick(void)
if (!dead) {
chenergy(world::sun_energy);
chenergy(attr.move * world::move_idle_cost);
chenergy(attr.attack * world::attack_idle_cost);
chenergy(attr.defense * world::defense_idle_cost);
} else {
energy += world::dead_decay;