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world::move_idle_cost: Introduce, based on attr.move
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2
world.h
2
world.h
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@ -6,6 +6,8 @@ struct world {
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const static int move_cost = -50;
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const static int attack_cost = -400;
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const static int defense_cost = -200;
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const static int move_idle_cost = -15; /* ... * attr.move */
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const static int sun_energy = 10;
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const static int dead_body_energy = 2000;
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