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world::move_idle_cost: Introduce, based on attr.move
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2 changed files with 3 additions and 0 deletions
1
agent.cc
1
agent.cc
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@ -114,6 +114,7 @@ agent::on_tick(void)
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if (!dead) {
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chenergy(world::sun_energy);
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chenergy(attr.move * world::move_idle_cost);
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} else {
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energy += world::dead_decay;
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2
world.h
2
world.h
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@ -6,6 +6,8 @@ struct world {
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const static int move_cost = -50;
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const static int attack_cost = -400;
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const static int defense_cost = -200;
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const static int move_idle_cost = -15; /* ... * attr.move */
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const static int sun_energy = 10;
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const static int dead_body_energy = 2000;
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