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Introduce world::dead_body_energy_carryover
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0c29808836
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2 changed files with 3 additions and 1 deletions
3
agent.cc
3
agent.cc
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@ -83,7 +83,8 @@ agent::die(void)
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{
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{
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assert(!dead);
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assert(!dead);
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dead = true;
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dead = true;
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energy = world::dead_body_energy;
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if (energy < 0) energy = 0;
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energy = energy * world::dead_body_energy_carryover + world::dead_body_energy;
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}
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}
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void
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void
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1
world.h
1
world.h
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@ -9,6 +9,7 @@ struct world {
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const static int sun_energy = 1;
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const static int sun_energy = 1;
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const static int dead_body_energy = 500;
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const static int dead_body_energy = 500;
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const static double dead_body_energy_carryover = 0.5;
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const static int dead_decay = -1;
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const static int dead_decay = -1;
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};
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};
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