#ifndef BRMLIFE__WORLD_H #define BRMLIFE__WORLD_H struct world { const static int newborn_energy = 5000; const static int herb_energy = 1000; const static int max_energy = 20000; const static int move_cost = -50; const static int breed_out_cost = -newborn_energy/4; const static int breed_in_cost = -newborn_energy*3/4; const static int pheromone_cost = -10; const static int move_idle_cost = -15; /* ... * attr.move */ const static int attack_idle_cost = -15; /* ... * attr.attack */ const static int defense_idle_cost = -15; /* ... * attr.defense */ const static int sun_energy = 10; const static int soil_energy = 20; /* ... times five for lone herbs, times one for dense forests */ const static double defense_const_factor = 0.2; const static int dead_body_energy = 2000; const static double dead_body_energy_carryover = 0.5; const static int dead_decay = -50; const static int herb_rate = 15; /* initially, one herb per herb_rate tiles */ const static double herb_phintensity = 1.0; const static long breeding_kappa = 10000; const static double phseep_alpha = 0.1; const static double phseep_beta = 0.05; const static double phdecay_gamma = 0.95; const static double phdecay_delta = 0.01; }; #endif