#ifndef BRMLIFE__WORLD_H #define BRMLIFE__WORLD_H struct world { const static int newborn_energy = 5000; const static int herb_energy = 1000; const static int max_energy = 20000; const static int move_cost = -50; const static int attack_cost = -400; const static int defense_cost = -200; const static int move_idle_cost = -15; /* ... * attr.move */ const static int attack_idle_cost = -15; /* ... * attr.attack */ const static int defense_idle_cost = -15; /* ... * attr.defense */ const static int sun_energy = 10; const static int soil_energy = 10; /* ... times five for lone herbs, times one for dense forests */ const static int dead_body_energy = 2000; const static double dead_body_energy_carryover = 0.5; const static int dead_decay = -50; const static int herb_rate = 15; /* initially, one herb per herb_rate tiles */ }; #endif