brmlife/main.cc

64 lines
1.3 KiB
C++

#include <cstdlib>
#include <ctime>
#include <iostream>
#include <cstring>
#include <fcntl.h>
#include <netinet/in.h>
#include <signal.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <unistd.h>
#include "agent.h"
#include "connection.h"
#include "main.h"
#include "map.h"
int tick_id = 0;
int
main(int argc, char *argv[])
{
class map map(40, 20);
srandom(time(NULL));
int lfd = socket(AF_INET, SOCK_STREAM, 0);
struct sockaddr_in sin;
memset(&sin, 0, sizeof(sin));
sin.sin_family = AF_INET;
sin.sin_port = htons(27753);
sin.sin_addr.s_addr = INADDR_ANY;
int optval = 1;
setsockopt(lfd, SOL_SOCKET, SO_REUSEADDR, &optval, sizeof(optval));
bind(lfd, (struct sockaddr *) &sin, sizeof(sin));
listen(lfd, 10);
signal(SIGPIPE, SIG_IGN);
int flags = fcntl(lfd, F_GETFL, 0);
fcntl(lfd, F_SETFL, flags | O_NONBLOCK);
class agent *agent = NULL;
while (true) {
std::cout << "tick " << tick_id << '\n';
map.print_map();
std::cout << '\n';
if (agent) {
agent->on_tick();
} else {
int cfd = accept(lfd, NULL, NULL);
if (cfd >= 0) {
class connection *conn = new class connection(cfd);
class tile &agentpos = map.tile_at(random() % map.w, random() % map.h);
agent = new class agent(0, agentpos, *conn);
}
}
usleep(1000000);
tick_id++;
}
return 0;
}