brmlife/map.cc
2011-11-26 19:40:05 +01:00

60 lines
822 B
C++

#include <iostream>
#include <cassert>
#include "agent.h"
#include "map.h"
bool
tile::on_agent_enter(class agent *a)
{
if (agent) return false;
agent = a;
return true;
}
void
tile::on_agent_leave(class agent *a)
{
assert(a == agent);
agent = NULL;
}
void
tile::on_tick(void)
{
}
char
tile::symbol(void)
{
if (agent)
return '0' + (agent->id % 10);
return type_symbol();
}
char
tile_ground::type_symbol(void)
{
return '.';
}
class position *
position::next_in(int dir_x, int dir_y)
{
int x2 = (map->w + x + dir_x) % map->w;
int y2 = (map->h + y + dir_y) % map->h;
return new position(x2, y2, map);
}
void
map::print_map(void)
{
for (int y = 0; y < h; y++) {
for (int x = 0; x < w; x++) {
class position p = position(x, y, this);
std::cout << tile_at(p).symbol();
}
std::cout << '\n';
}
}