brmlife/map.h
2011-11-26 20:40:05 +01:00

60 lines
981 B
C++

#ifndef BRMLIFE__MAP_H
#define BRMLIFE__MAP_H
class agent;
class map;
class tile {
public:
int x, y;
class map ↦
class agent *agent;
tile(int x_, int y_, class map &map_) : x(x_), y(y_), map(map_), agent(NULL) {};
char symbol(void);
virtual char type_symbol(void) = 0;
class tile &tile_in_dir(int dir_x, int dir_y);
virtual bool on_agent_enter(class agent &);
virtual void on_agent_leave(class agent &);
virtual void on_tick(void);
};
class tile_ground : public tile {
public:
tile_ground(int x_, int y_, struct map &map_) : tile(x_, y_, map_) {};
private:
char type_symbol(void);
};
class map {
public:
class tile **tiles;
int w, h;
map(int w_, int h_)
{
w = w_;
h = h_;
tiles = new class tile * [w * h];
for (int y = 0; y < h; y++) {
for (int x = 0; x < w; x++) {
tiles[y * h + x] = new tile_ground(x, y, *this);
}
}
};
class tile &tile_at(int x, int y)
{
return *tiles[y * h + x];
};
void print_map(void);
};
#endif