brmlife/world.h
2011-12-07 23:54:03 +01:00

32 lines
1 KiB
C

#ifndef BRMLIFE__WORLD_H
#define BRMLIFE__WORLD_H
struct world {
const static int newborn_energy = 5000;
const static int herb_energy = 1000;
const static int max_energy = 20000;
const static int move_cost = -50;
const static int attack_cost = -400;
const static int defense_cost = -200;
const static int pheromone_cost = -10;
const static int move_idle_cost = -15; /* ... * attr.move */
const static int attack_idle_cost = -15; /* ... * attr.attack */
const static int defense_idle_cost = -15; /* ... * attr.defense */
const static int sun_energy = 10;
const static int soil_energy = 10; /* ... times five for lone herbs, times one for dense forests */
const static int dead_body_energy = 2000;
const static double dead_body_energy_carryover = 0.5;
const static int dead_decay = -50;
const static int herb_rate = 15; /* initially, one herb per herb_rate tiles */
const static double phseep_alpha = 0.1;
const static double phseep_beta = 0.05;
const static double phdecay_gamma = 0.95;
const static double phdecay_delta = 0.01;
};
#endif