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https://github.com/brmlab/brmlife.git
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89 lines
1.2 KiB
C++
89 lines
1.2 KiB
C++
#include <cassert>
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#include <cstdlib>
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#include <cstdio>
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#include <iostream>
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#include "agent.h"
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#include "map.h"
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bool
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tile::on_agent_enter(class agent &a)
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{
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if (agent) return false;
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agent = &a;
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return true;
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}
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void
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tile::on_agent_leave(class agent &a)
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{
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assert(&a == agent);
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agent = NULL;
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}
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void
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tile::on_tick(void)
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{
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}
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char
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tile::symbol(void)
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{
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if (agent)
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return '0' + (agent->id % 10);
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return type_symbol();
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}
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char
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tile_ground::type_symbol(void)
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{
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return '.';
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}
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char *
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tile::str(void)
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{
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snprintf(str_buf, sizeof(str_buf),
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"%c%c",
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type_symbol(),
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agent ? (!agent->dead ? 'A' : 'a') : '-');
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return str_buf;
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}
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class tile &
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tile::tile_in_dir(int dir_x, int dir_y)
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{
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int x2 = (map.w + x + dir_x) % map.w;
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int y2 = (map.h + y + dir_y) % map.h;
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return map.tile_at(x2, y2);
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}
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class tile &
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map::agent_startpos(void)
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{
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/* Find a random starting tile that is not occupied yet. */
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class tile *tile;
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do {
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tile = &tile_at(random() % w, random() % h);
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} while (tile->agent);
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return *tile;
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}
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void
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map::on_tick(void)
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{
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for (int i = 0; i < w * h; i++)
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tiles[i]->on_tick();
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}
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void
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map::print_map(void)
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{
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for (int y = 0; y < h; y++) {
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for (int x = 0; x < w; x++) {
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std::cout << tile_at(x, y).symbol();
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}
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std::cout << '\n';
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}
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}
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