Perl Lasic driver - basic module, PBM renderer and two example scripts.

Untested with real hardware yet.
This commit is contained in:
Petr Baudis 2011-12-27 21:05:50 +01:00
parent 781fe97c3e
commit 688d2450d0
4 changed files with 321 additions and 0 deletions

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package Brm::Lasic;
=head1 NAME
Brm::Lasic - interface for the brmlab lasercutter
=head1 SYNOPSIS
use Brm::Lasic;
$lasic = Brm::Lasic->new(dev => '/dev/ttyUSB0');
$lasic->reset();
$lasic->focus(-3);
$lasic->laser_on();
$lasic->move(40, 20);
$lasic->move(80, 0);
$lasic->laser_off();
=cut
use Moose;
use Device::SerialPort;
use warnings;
use strict;
our $VERSION = '0.1';
$VERSION = eval $VERSION;
=head1 DESCRIPTION
Brm::Lasic instance represents a laser cutter.
You can directly use the basic functions like moving the laser,
turning the laser on/off etc.
Further add-ons provide extended functionality
like rendering a picture.
=head2 ATTRIBUTES
=over 4
=item B<dev>
Name with the tty device associated with Lasic serial port.
=cut
has 'dev' => (is => 'ro', isa => 'Str', required => 1);
=item B<port>
The tty device object. Avoid using directly.
=cut
has 'port' => (is => 'rw', isa => 'Device::SerialPort');
=item B<fd>
The tty device filehandle. Avoid using directly.
=cut
has 'fd' => (is => 'rw', isa => 'Device::SerialPort');
=back
=head2 METHODS
=over 4
=item B<new>(dev => tty device name)
The dev attribute must be specified.
=cut
sub BUILD {
my $self = shift;
use Symbol qw(gensym);
my $fd = gensym();
my $port = tie(*$fd, "Device::SerialPort", $self->dev());
$port or die $self->dev().": $!";
$self->port($port);
$self->fd($fd);
$self->port->datatype('raw');
$self->port->baudrate(115200);
$self->port->databits(8);
$self->port->parity("none");
$self->port->stopbits(1);
$self->port->handshake("none");
$self->port->write_settings();
}
=item B<reset>
Reset the laser cutter. This makes the cutter re-calibrate itself
in both axes and then moves to the (0, 0) position.
=cut
sub reset {
my $self = shift;
$self->msg('s', 1);
}
=item B<focus>($steps)
Adjust focus. $steps (positive for down, negative for up)
denotes the number of focus adjustment steps.
=cut
sub focus {
my $self = shift;
my ($steps) = @_;
if ($steps > 0) {
$self->msg('s', 3) for (1..$steps);
} else {
$self->msg('s', 2) for (1..-$steps);
}
}
=item B<laser_on>
Turn on the laser (to etching intensity).
=cut
sub laser_on {
my $self = shift;
$self->msg('l', 254);
}
=item B<laser_off>
Turn off the laser (to navigation intensity).
=cut
sub laser_off {
my $self = shift;
$self->msg('l', 0);
}
=item B<move>($x, $y)
=item B<move>($x, $y, $speed)
Move the laser to given coordinates.
If $speed is not specified (recommended), a reasonable default is used.
=cut
sub move {
my $self = shift;
my ($x, $y, $speed) = @_;
defined $speed or $speed = 20;
$self->msg('v', $speed, $x, $y);
}
=item B<msg>(...)
Send a message to the serial port and wait for its completion.
=cut
sub msg {
my $self = shift;
my (@args) = @_;
push @args, 1;
my $fd = $self->fd();
print $fd join(' ', @args)."\r\n";
my $msg = <$fd>;
chomp $msg;
print "(rep: $msg)\n";
}
=back
=head1 COPYRIGHT
(c) 2011 Petr Baudis E<lt>pasky@ucw.czE<gt>.
This module may be redistributed using the same terms as Perl itself.
=cut
1;

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package Brm::Lasic::PBM;
=head1 NAME
Brm::Lasic::PBM - Render PBM using Brm::Lasic
=head1 SYNOPSIS
use Brm::Lasic::PBM;
my $lasic = Brm::Lasic->new(dev => '/dev/ttyUSB0');
$lasic->reset();
my $pbm = Brm::Lasic::PBM(lasic => $lasic, file => 'brm.pbm');
$pbm->render();
=cut
use Moose;
use warnings;
use strict;
our $VERSION = '0.1';
$VERSION = eval $VERSION;
=head1 DESCRIPTION
Render a bitmap picture from PBM file using Brm::Lasic lasercutter.
=head2 ATTRIBUTES
=over 4
=item B<lasic>
Lasercutter instance.
=cut
#has 'lasic' => (is => 'ro', isa => 'Brm::Lasic', required => 1);
=item B<file>
Filename of the picture.
=cut
has 'file' => (is => 'ro', isa => 'Str', required => 1);
=item B<pixeltime>
Length of etching per pixel in milliseconds;
a reasonable default is provided but this depends on the material.
=cut
has 'pixeltime' => (is => 'ro', isa => 'Num', default => 200, required => 1);
=back
=head2 METHODS
=over 4
=item B<new>(lasic => Brm::Lasic, file => bitmap filename)
=item B<new>(lasic => Brm::Lasic, file => bitmap filename, pixeltime => ms)
The lasic and file attributes must be specified.
=item B<render>
Engrave the image on the laser cutter.
=cut
sub render {
my $self = shift;
my ($w, $h, @bitmap);
open my $fd, $self->file or die $self->file.": $!";
# Two silly lines.
<$fd>; <$fd>;
my $dim = <$fd>; chomp $dim;
($w, $h) = split(/ /, $dim);
my @bits = <$fd>; chomp @bits;
@bitmap = map { split('', $_) } @bits;
close $fd;
for my $y (0..$h-1) {
for my $x (0..$w-1) {
my $bit = $bitmap[$y * $h + $x];
$bit or next;
$self->lasic->move($x, $y);
$self->lasic->laser_on();
use Time::HiRes;
Time::HiRes::usleep($self->pixeltime * 1000);
$self->lasic->laser_off();
}
}
}
=back
=head1 COPYRIGHT
(c) 2011 Petr Baudis E<lt>pasky@ucw.czE<gt>.
This module may be redistributed using the same terms as Perl itself.
=cut
1;