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https://github.com/brmlab/brmlife.git
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Get rid of class position
This commit is contained in:
parent
f622f79283
commit
56726a6c05
5 changed files with 40 additions and 43 deletions
5
agent.cc
5
agent.cc
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@ -6,10 +6,9 @@
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#include "map.h"
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void
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agent::put_at(struct position *pos)
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agent::put_at(class tile &t)
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{
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class tile *t = &pos->map->tile_at(*pos);
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if (!t->on_agent_enter(this)) {
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if (!t.on_agent_enter(*this)) {
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std::cerr << "Collision.";
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exit(EXIT_FAILURE);
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}
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12
agent.h
12
agent.h
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@ -1,19 +1,21 @@
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#ifndef BRMLIFE__AGENT_H
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#define BRMLIFE__AGENT_H
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class position;
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#include "map.h"
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class agent {
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public:
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int id;
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class position *pos;
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class tile *tile;
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agent(int id_, class position &pos_) : id (id_), pos (&pos_)
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agent(int id_, class tile &tile_) : id (id_), tile (&tile_)
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{
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put_at(pos);
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put_at(tile_);
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};
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void put_at(struct position *pos);
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private:
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/* Just for initial placement. */
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void put_at(class tile &tile);
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};
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#endif
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2
main.cc
2
main.cc
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@ -8,7 +8,7 @@ main(int argc, char *argv[])
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{
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class map map(10, 10);
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class position agentpos(4, 4, map);
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class tile &agentpos = map.tile_at(4, 4);
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class agent agent(0, agentpos);
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map.print_map();
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21
map.cc
21
map.cc
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@ -5,17 +5,17 @@
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#include "map.h"
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bool
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tile::on_agent_enter(class agent *a)
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tile::on_agent_enter(class agent &a)
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{
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if (agent) return false;
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agent = a;
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agent = &a;
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return true;
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}
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void
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tile::on_agent_leave(class agent *a)
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tile::on_agent_leave(class agent &a)
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{
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assert(a == agent);
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assert(&a == agent);
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agent = NULL;
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}
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@ -38,12 +38,12 @@ tile_ground::type_symbol(void)
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return '.';
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}
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class position *
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position::next_in(int dir_x, int dir_y)
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class tile &
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tile::tile_in_dir(int dir_x, int dir_y)
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{
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int x2 = (map->w + x + dir_x) % map->w;
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int y2 = (map->h + y + dir_y) % map->h;
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return new position(x2, y2, *map);
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int x2 = (map.w + x + dir_x) % map.w;
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int y2 = (map.h + y + dir_y) % map.h;
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return map.tile_at(x2, y2);
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}
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@ -52,8 +52,7 @@ map::print_map(void)
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{
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for (int y = 0; y < h; y++) {
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for (int x = 0; x < w; x++) {
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class position p = position(x, y, *this);
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std::cout << tile_at(p).symbol();
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std::cout << tile_at(x, y).symbol();
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}
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std::cout << '\n';
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}
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43
map.h
43
map.h
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@ -6,34 +6,29 @@ class map;
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class tile {
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public:
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int x, y;
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class map ↦
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class agent *agent;
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virtual bool on_agent_enter(class agent *);
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virtual void on_agent_leave(class agent *);
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virtual void on_tick(void);
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tile(int x_, int y_, class map &map_) : x(x_), y(y_), map(map_), agent(NULL) {};
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char symbol(void);
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virtual char type_symbol(void) = 0;
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class tile &tile_in_dir(int dir_x, int dir_y);
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virtual bool on_agent_enter(class agent &);
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virtual void on_agent_leave(class agent &);
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virtual void on_tick(void);
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};
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class tile_ground : public tile {
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char type_symbol(void);
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};
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class position {
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public:
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int x, y;
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class map *map;
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position(int x_, int y_, class map &map_)
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{
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x = x_;
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y = y_;
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map = &map_;
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};
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class position *next_in(int dir_x, int dir_y);
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tile_ground(int x_, int y_, struct map &map_) : tile(x_, y_, map_) {};
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private:
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char type_symbol(void);
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};
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class map {
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@ -47,14 +42,16 @@ public:
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h = h_;
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tiles = new class tile * [w * h];
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for (int i = 0; i < w * h; i++) {
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tiles[i] = new tile_ground;
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for (int y = 0; y < h; y++) {
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for (int x = 0; x < w; x++) {
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tiles[y * h + x] = new tile_ground(x, y, *this);
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}
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}
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};
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class tile &tile_at(class position &pos)
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class tile &tile_at(int x, int y)
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{
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return *tiles[pos.y * h + pos.x];
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return *tiles[y * h + x];
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};
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void print_map(void);
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