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World: Multiply all constants by ten for higher granularity
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1 changed files with 7 additions and 7 deletions
14
world.h
14
world.h
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@ -2,15 +2,15 @@
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#define BRMLIFE__WORLD_H
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#define BRMLIFE__WORLD_H
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struct world {
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struct world {
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const static int newborn_energy = 500;
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const static int newborn_energy = 5000;
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const static int move_cost = -5;
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const static int move_cost = -50;
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const static int attack_cost = -40;
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const static int attack_cost = -400;
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const static int defense_cost = -20;
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const static int defense_cost = -200;
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const static int sun_energy = 1;
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const static int sun_energy = 10;
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const static int dead_body_energy = 200;
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const static int dead_body_energy = 2000;
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const static double dead_body_energy_carryover = 0.5;
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const static double dead_body_energy_carryover = 0.5;
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const static int dead_decay = -1;
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const static int dead_decay = -10;
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};
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};
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#endif
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#endif
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