World: Multiply all constants by ten for higher granularity

This commit is contained in:
Petr Baudis 2011-11-27 04:41:41 +01:00
parent 812e0da79b
commit a2a52f5884

14
world.h
View file

@ -2,15 +2,15 @@
#define BRMLIFE__WORLD_H #define BRMLIFE__WORLD_H
struct world { struct world {
const static int newborn_energy = 500; const static int newborn_energy = 5000;
const static int move_cost = -5; const static int move_cost = -50;
const static int attack_cost = -40; const static int attack_cost = -400;
const static int defense_cost = -20; const static int defense_cost = -200;
const static int sun_energy = 1; const static int sun_energy = 10;
const static int dead_body_energy = 200; const static int dead_body_energy = 2000;
const static double dead_body_energy_carryover = 0.5; const static double dead_body_energy_carryover = 0.5;
const static int dead_decay = -1; const static int dead_decay = -10;
}; };
#endif #endif