Petr Baudis
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4f13d0dd6f
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agent::move_dir(): If moving at dead agent, remove it from map and acquire its energy
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2011-11-27 03:07:42 +01:00 |
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Petr Baudis
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e27a9fe2aa
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agent::move_dir(): Disallow movement of dead agent
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2011-11-27 03:00:38 +01:00 |
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Petr Baudis
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de7a604e52
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Dead bodies have (slowly decaying) energy
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2011-11-27 02:54:58 +01:00 |
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Petr Baudis
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64ea015a06
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Support for agent death
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2011-11-27 02:48:28 +01:00 |
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Petr Baudis
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296f4148d3
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Introduce sun energy (on-tick gain)
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2011-11-27 02:34:28 +01:00 |
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Petr Baudis
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93882f79b9
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Track agent energy
Base energy, move energy
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2011-11-27 02:32:59 +01:00 |
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Petr Baudis
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de6a4d656f
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Support for command input
For starters, 'move_dir x y' command is supported.
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2011-11-27 02:14:57 +01:00 |
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Petr Baudis
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92940b6054
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Connection communication in separate thread
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2011-11-27 01:24:52 +01:00 |
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Petr Baudis
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f0d0bef899
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agent::on_senses_update(): Split off on_tick()
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2011-11-27 00:33:05 +01:00 |
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Petr Baudis
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cd347a316d
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agent::conn: Do not assume being non-NULL
Disconnected agents will remain in the world in the future.
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2011-11-26 23:54:05 +01:00 |
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Petr Baudis
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a645ba5758
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agent::conn: Change to pointer, delete in ~agent()
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2011-11-26 23:52:31 +01:00 |
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Petr Baudis
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1ed67c81b6
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Maintain and broadcast current tick id
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2011-11-26 23:31:28 +01:00 |
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Petr Baudis
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3d485518b0
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agent::on_tick(): Introduce
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2011-11-26 23:26:01 +01:00 |
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Petr Baudis
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b305a41cfc
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agent::move_dir(): Implement
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2011-11-26 20:40:22 +01:00 |
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Petr Baudis
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56726a6c05
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Get rid of class position
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2011-11-26 20:40:05 +01:00 |
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Petr Baudis
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32dc354e60
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Create an agent
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2011-11-26 19:41:03 +01:00 |
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