Artificial Life Platform; enables you to write competiting AIs
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2011-11-27 04:17:04 +01:00
.gitignore gitignore 2011-11-26 19:41:27 +01:00
agent.cc Introduce world::dead_body_energy_carryover 2011-11-27 04:12:51 +01:00
agent.h Action attack_dir(): Implement, trivially random now 2011-11-27 04:10:53 +01:00
connection.cc Action attack_dir(): Implement, trivially random now 2011-11-27 04:10:53 +01:00
connection.h connnection::actions(): Take agent& 2011-11-27 03:25:16 +01:00
main.cc main(): Allow map dimensions as commandline arguments 2011-11-27 03:49:23 +01:00
main.h Maintain and broadcast current tick id 2011-11-26 23:31:28 +01:00
Makefile Connection communication in separate thread 2011-11-27 01:24:52 +01:00
map.cc tile::symbol(): Return 'a' on dead agents 2011-11-27 04:16:07 +01:00
map.h Sense around: Extended format describing agents explicitly 2011-11-27 03:43:45 +01:00
README Action attack_dir(): Implement, trivially random now 2011-11-27 04:10:53 +01:00
world.h move_cost: Scale down from -10 to -5 2011-11-27 04:17:04 +01:00

Artificial Life Platform
========================

Client-server protocol: The time is quantized in ticks.
In each tick, the server sends sensor input to the agent.
Until the next tick, the client may supply actions to take
to the server.

Both server input and client output follow the same format:

	cmd1 <par1> <par2>...
	cmd2 <par1> <par2>...
	...
	<empty line>

I.e. a sequence of lines terminated by an empty line.
Each line starts with a single word (command name), plus
some command-specific parameters. Note that newlines are
CRLF ("\r\n"), not just LF ("\n")!

The following inputs (in no particular order) are supported:

	tick <ticknum>
	BUMP
		if received, the agent's move failed
		(or attack of non-existent agent etc.)
	DEAD
		if received, the agent is dead!
	energy <points>
		number of agent's energy points; disregard
		in case of dead agents
	visual <desc> <desc>...
		<desc> describe tiles, clockwise from top,
		in the immediate vicinity of the agent
		<desc> format is two-character, <type><agent>
			<type>:  . for ground
			<agent>: - no agent
				 a dead agent
				 A alive agent

The following outputs are supported:

	move_dir <x> <y>
		<x> and <y> are integer offsets relative
		to the current position; may be just {-1,0,1}