Petr Baudis
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04a475efbe
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world::max_energy: Implement upper limit for agent's energy
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2011-12-03 15:47:00 +01:00 |
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Petr Baudis
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430a149a64
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Rapidly accelerate decay_rate
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2011-11-29 23:14:07 +01:00 |
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Petr Baudis
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0e1243f86f
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Evolve herbs dynamically based on energy
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2011-11-27 07:33:48 +01:00 |
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Petr Baudis
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4d697adc83
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Spawn some herbs at startup
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2011-11-27 05:26:44 +01:00 |
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Petr Baudis
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b80ccfdffd
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Attack, defense rates
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2011-11-27 05:18:52 +01:00 |
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Petr Baudis
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ceb16277fb
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world::move_idle_cost: Introduce, based on attr.move
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2011-11-27 05:09:41 +01:00 |
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Petr Baudis
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a2a52f5884
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World: Multiply all constants by ten for higher granularity
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2011-11-27 04:41:41 +01:00 |
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Petr Baudis
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ed2c1ee11b
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move_cost: Scale down from -10 to -5
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2011-11-27 04:17:04 +01:00 |
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Petr Baudis
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9bf8281b91
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dead_body_energy: Scale down from 500 to 200
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2011-11-27 04:16:32 +01:00 |
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Petr Baudis
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da3a988116
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Introduce world::dead_body_energy_carryover
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2011-11-27 04:12:51 +01:00 |
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Petr Baudis
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0c29808836
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Action attack_dir(): Implement, trivially random now
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2011-11-27 04:10:53 +01:00 |
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Petr Baudis
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0398856635
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agent::chenergy(): Implement
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2011-11-27 04:02:25 +01:00 |
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Petr Baudis
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de7a604e52
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Dead bodies have (slowly decaying) energy
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2011-11-27 02:54:58 +01:00 |
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Petr Baudis
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296f4148d3
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Introduce sun energy (on-tick gain)
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2011-11-27 02:34:28 +01:00 |
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Petr Baudis
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93882f79b9
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Track agent energy
Base energy, move energy
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2011-11-27 02:32:59 +01:00 |
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