Petr Baudis
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a821e72661
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Introduce pheromones
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2011-12-07 23:54:03 +01:00 |
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Petr Baudis
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7e994ba763
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agent::attack_dir): Don't process herbs
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2011-12-03 20:04:46 +01:00 |
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Petr Baudis
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56c30d4086
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agent::attack_dir(): Do not deal instantkills, instead deduce just some amount of energy
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2011-12-03 19:46:43 +01:00 |
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Petr Baudis
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ca7dbc3962
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agent::attack_dir(): Cleanup
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2011-12-03 19:25:39 +01:00 |
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Petr Baudis
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04a475efbe
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world::max_energy: Implement upper limit for agent's energy
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2011-12-03 15:47:00 +01:00 |
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Petr Baudis
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5dcf54448e
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agent::on_action_takes(): Call die() only if not dead
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2011-11-29 23:11:59 +01:00 |
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Petr Baudis
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a40cd4e87c
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agent::move_dir(): Make sure to properly detach eaten agent from a tile
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2011-11-29 23:08:49 +01:00 |
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Petr Baudis
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9c4adb5a3a
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Preserve corpses of disconnected agents
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2011-11-29 22:58:18 +01:00 |
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Petr Baudis
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fb3a8b64b2
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Transform decayed agent to a herb
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2011-11-29 22:50:35 +01:00 |
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Petr Baudis
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de392f4c7a
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Allow moving onto a herb, eating it
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2011-11-27 07:53:59 +01:00 |
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Petr Baudis
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0e1243f86f
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Evolve herbs dynamically based on energy
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2011-11-27 07:33:48 +01:00 |
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Petr Baudis
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b80ccfdffd
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Attack, defense rates
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2011-11-27 05:18:52 +01:00 |
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Petr Baudis
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ceb16277fb
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world::move_idle_cost: Introduce, based on attr.move
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2011-11-27 05:09:41 +01:00 |
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Petr Baudis
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2907cb6791
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Connection: Add 'move' attribute to the negotiation phase
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2011-11-27 05:07:01 +01:00 |
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Petr Baudis
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a151a2985d
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agent::on_tick(): Do nothing when not placed
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2011-11-27 04:42:52 +01:00 |
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Petr Baudis
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812e0da79b
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agent::spawn(): Introduce
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2011-11-27 04:30:18 +01:00 |
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Petr Baudis
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7714906baa
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agent::spawn_at(): Disassociate from constructor, allow tile == NULL
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2011-11-27 04:28:16 +01:00 |
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Petr Baudis
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da3a988116
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Introduce world::dead_body_energy_carryover
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2011-11-27 04:12:51 +01:00 |
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Petr Baudis
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0c29808836
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Action attack_dir(): Implement, trivially random now
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2011-11-27 04:10:53 +01:00 |
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Petr Baudis
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0398856635
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agent::chenergy(): Implement
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2011-11-27 04:02:25 +01:00 |
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Petr Baudis
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e22c57c97f
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connnection::actions(): Take agent&
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2011-11-27 03:25:16 +01:00 |
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Petr Baudis
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415475cd26
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connnection::senses(): Sanitize interface, take just agent&
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2011-11-27 03:24:40 +01:00 |
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Petr Baudis
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b969e91bd1
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around: Show 8-neighborhood
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2011-11-27 03:16:11 +01:00 |
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Petr Baudis
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4f13d0dd6f
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agent::move_dir(): If moving at dead agent, remove it from map and acquire its energy
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2011-11-27 03:07:42 +01:00 |
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Petr Baudis
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e27a9fe2aa
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agent::move_dir(): Disallow movement of dead agent
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2011-11-27 03:00:38 +01:00 |
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Petr Baudis
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de7a604e52
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Dead bodies have (slowly decaying) energy
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2011-11-27 02:54:58 +01:00 |
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Petr Baudis
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64ea015a06
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Support for agent death
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2011-11-27 02:48:28 +01:00 |
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Petr Baudis
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296f4148d3
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Introduce sun energy (on-tick gain)
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2011-11-27 02:34:28 +01:00 |
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Petr Baudis
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93882f79b9
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Track agent energy
Base energy, move energy
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2011-11-27 02:32:59 +01:00 |
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Petr Baudis
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de6a4d656f
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Support for command input
For starters, 'move_dir x y' command is supported.
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2011-11-27 02:14:57 +01:00 |
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Petr Baudis
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92940b6054
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Connection communication in separate thread
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2011-11-27 01:24:52 +01:00 |
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Petr Baudis
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f0d0bef899
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agent::on_senses_update(): Split off on_tick()
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2011-11-27 00:33:05 +01:00 |
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Petr Baudis
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cd347a316d
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agent::conn: Do not assume being non-NULL
Disconnected agents will remain in the world in the future.
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2011-11-26 23:54:05 +01:00 |
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Petr Baudis
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a645ba5758
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agent::conn: Change to pointer, delete in ~agent()
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2011-11-26 23:52:31 +01:00 |
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Petr Baudis
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1ed67c81b6
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Maintain and broadcast current tick id
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2011-11-26 23:31:28 +01:00 |
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Petr Baudis
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3d485518b0
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agent::on_tick(): Introduce
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2011-11-26 23:26:01 +01:00 |
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Petr Baudis
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b305a41cfc
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agent::move_dir(): Implement
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2011-11-26 20:40:22 +01:00 |
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Petr Baudis
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56726a6c05
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Get rid of class position
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2011-11-26 20:40:05 +01:00 |
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Petr Baudis
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32dc354e60
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Create an agent
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2011-11-26 19:41:03 +01:00 |
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