Commit graph

39 commits

Author SHA1 Message Date
Petr Baudis
a821e72661 Introduce pheromones 2011-12-07 23:54:03 +01:00
Petr Baudis
7e994ba763 agent::attack_dir): Don't process herbs 2011-12-03 20:04:46 +01:00
Petr Baudis
56c30d4086 agent::attack_dir(): Do not deal instantkills, instead deduce just some amount of energy 2011-12-03 19:46:43 +01:00
Petr Baudis
ca7dbc3962 agent::attack_dir(): Cleanup 2011-12-03 19:25:39 +01:00
Petr Baudis
04a475efbe world::max_energy: Implement upper limit for agent's energy 2011-12-03 15:47:00 +01:00
Petr Baudis
5dcf54448e agent::on_action_takes(): Call die() only if not dead 2011-11-29 23:11:59 +01:00
Petr Baudis
a40cd4e87c agent::move_dir(): Make sure to properly detach eaten agent from a tile 2011-11-29 23:08:49 +01:00
Petr Baudis
9c4adb5a3a Preserve corpses of disconnected agents 2011-11-29 22:58:18 +01:00
Petr Baudis
fb3a8b64b2 Transform decayed agent to a herb 2011-11-29 22:50:35 +01:00
Petr Baudis
de392f4c7a Allow moving onto a herb, eating it 2011-11-27 07:53:59 +01:00
Petr Baudis
0e1243f86f Evolve herbs dynamically based on energy 2011-11-27 07:33:48 +01:00
Petr Baudis
b80ccfdffd Attack, defense rates 2011-11-27 05:18:52 +01:00
Petr Baudis
ceb16277fb world::move_idle_cost: Introduce, based on attr.move 2011-11-27 05:09:41 +01:00
Petr Baudis
2907cb6791 Connection: Add 'move' attribute to the negotiation phase 2011-11-27 05:07:01 +01:00
Petr Baudis
a151a2985d agent::on_tick(): Do nothing when not placed 2011-11-27 04:42:52 +01:00
Petr Baudis
812e0da79b agent::spawn(): Introduce 2011-11-27 04:30:18 +01:00
Petr Baudis
7714906baa agent::spawn_at(): Disassociate from constructor, allow tile == NULL 2011-11-27 04:28:16 +01:00
Petr Baudis
da3a988116 Introduce world::dead_body_energy_carryover 2011-11-27 04:12:51 +01:00
Petr Baudis
0c29808836 Action attack_dir(): Implement, trivially random now 2011-11-27 04:10:53 +01:00
Petr Baudis
0398856635 agent::chenergy(): Implement 2011-11-27 04:02:25 +01:00
Petr Baudis
e22c57c97f connnection::actions(): Take agent& 2011-11-27 03:25:16 +01:00
Petr Baudis
415475cd26 connnection::senses(): Sanitize interface, take just agent& 2011-11-27 03:24:40 +01:00
Petr Baudis
b969e91bd1 around: Show 8-neighborhood 2011-11-27 03:16:11 +01:00
Petr Baudis
4f13d0dd6f agent::move_dir(): If moving at dead agent, remove it from map and acquire its energy 2011-11-27 03:07:42 +01:00
Petr Baudis
e27a9fe2aa agent::move_dir(): Disallow movement of dead agent 2011-11-27 03:00:38 +01:00
Petr Baudis
de7a604e52 Dead bodies have (slowly decaying) energy 2011-11-27 02:54:58 +01:00
Petr Baudis
64ea015a06 Support for agent death 2011-11-27 02:48:28 +01:00
Petr Baudis
296f4148d3 Introduce sun energy (on-tick gain) 2011-11-27 02:34:28 +01:00
Petr Baudis
93882f79b9 Track agent energy
Base energy, move energy
2011-11-27 02:32:59 +01:00
Petr Baudis
de6a4d656f Support for command input
For starters, 'move_dir x y' command is supported.
2011-11-27 02:14:57 +01:00
Petr Baudis
92940b6054 Connection communication in separate thread 2011-11-27 01:24:52 +01:00
Petr Baudis
f0d0bef899 agent::on_senses_update(): Split off on_tick() 2011-11-27 00:33:05 +01:00
Petr Baudis
cd347a316d agent::conn: Do not assume being non-NULL
Disconnected agents will remain in the world in the future.
2011-11-26 23:54:05 +01:00
Petr Baudis
a645ba5758 agent::conn: Change to pointer, delete in ~agent() 2011-11-26 23:52:31 +01:00
Petr Baudis
1ed67c81b6 Maintain and broadcast current tick id 2011-11-26 23:31:28 +01:00
Petr Baudis
3d485518b0 agent::on_tick(): Introduce 2011-11-26 23:26:01 +01:00
Petr Baudis
b305a41cfc agent::move_dir(): Implement 2011-11-26 20:40:22 +01:00
Petr Baudis
56726a6c05 Get rid of class position 2011-11-26 20:40:05 +01:00
Petr Baudis
32dc354e60 Create an agent 2011-11-26 19:41:03 +01:00