Commit graph

15 commits

Author SHA1 Message Date
Petr Baudis
04a475efbe world::max_energy: Implement upper limit for agent's energy 2011-12-03 15:47:00 +01:00
Petr Baudis
430a149a64 Rapidly accelerate decay_rate 2011-11-29 23:14:07 +01:00
Petr Baudis
0e1243f86f Evolve herbs dynamically based on energy 2011-11-27 07:33:48 +01:00
Petr Baudis
4d697adc83 Spawn some herbs at startup 2011-11-27 05:26:44 +01:00
Petr Baudis
b80ccfdffd Attack, defense rates 2011-11-27 05:18:52 +01:00
Petr Baudis
ceb16277fb world::move_idle_cost: Introduce, based on attr.move 2011-11-27 05:09:41 +01:00
Petr Baudis
a2a52f5884 World: Multiply all constants by ten for higher granularity 2011-11-27 04:41:41 +01:00
Petr Baudis
ed2c1ee11b move_cost: Scale down from -10 to -5 2011-11-27 04:17:04 +01:00
Petr Baudis
9bf8281b91 dead_body_energy: Scale down from 500 to 200 2011-11-27 04:16:32 +01:00
Petr Baudis
da3a988116 Introduce world::dead_body_energy_carryover 2011-11-27 04:12:51 +01:00
Petr Baudis
0c29808836 Action attack_dir(): Implement, trivially random now 2011-11-27 04:10:53 +01:00
Petr Baudis
0398856635 agent::chenergy(): Implement 2011-11-27 04:02:25 +01:00
Petr Baudis
de7a604e52 Dead bodies have (slowly decaying) energy 2011-11-27 02:54:58 +01:00
Petr Baudis
296f4148d3 Introduce sun energy (on-tick gain) 2011-11-27 02:34:28 +01:00
Petr Baudis
93882f79b9 Track agent energy
Base energy, move energy
2011-11-27 02:32:59 +01:00